Location Monash University, Faculty of Information Technology
Discipline
App. deadline Applications accepted year round/until filled
Funding
  • Self funding students only
Project ID Game01
Eligibility Australian residents only

Computational Modelling of the Groupthink Problem

The Groupthink problem is commonly defined as a psychological phenomenon arising within a group of people, where the pursuit of conformity in the group results in an irrational decision-making outcome. It has been well studied in the management and psychology literature, and has been argued to be the cause of immense losses in major social endeavours. The best course of action to maintain group cohesion leads to a very poor outcome for the group. Where Groupthink arises, there is a propensity for group members to comply blindly with a leader, or pursue consensus choices despite evidence that shows these choices will lead to poor outcomes for the group. Little effort to date has been invested in quantitative modelling of this problem. The goal of this project is to develop new computational methods for modelling Groupthink that can account for real-world complexity in agents’ behaviour. We will build on novel computational techniques to produce realistic enough models that can fit past and present empirical instances.

This project is suited for a applicants with very good skills in mathematics and computing, and a strong interest in game theoretic modelling methods.



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Further Information / Application Enquiries

Dr Carlo Kopp
+61-437-478-224